Learning MODO for 3D icons

A fellow UI/UX designer at Wooga, my place of work, recently undertook an 8 week course in MODO, a 3D modelling software. I believe he had no prior experience with 3D modelling, but the quality of work he was able to produce after the 8 weeks was impressive, and with some more time he has begun regularly modelling and painting icons for our live game.

We regularly make icons as UI artists but there can be some problems. Different artists creating slightly different styled icons (so visual incongruity between artist’s work) leading to a ‘patch-work quilt’ problem. Incorrect perspective, non-uniform angles for the icons and changing light source direction all attribute to this. However, working in 3D (and adhering to a style guide) can minimise these problems greatly and also reduce the stress on our 3D artists who won’t have to spend their time on icons.

I have decided to take the course myself and really look forward to sharing my work as I progress, I can’t wait to start building and painting themed icons.

Screenshot 2019-04-07 at 17.50.32.png
Fig 1. Getting started

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